Art of Fighting: A Deep Dive into SNK’s Groundbreaking Fighter
Art of Fighting (known as Dragon & Tiger Fist, Street Fighter II-style fighting game) is a landmark fighting game developed and published by SNK in 1992. It’s significant for a lot of reasons, and remains a beloved (and sometimes frustrating!) classic. Here’s a comprehensive look at the game, covering its history, gameplay, characters, legacy, and more:
1. History & Development
- SNK’s Response to Street Fighter II: Street Fighter II was a massive hit, and SNK wanted to create a competitor. Art of Fighting was their answer, aiming to be a more visually impressive and strategically deeper experience.
- Neo Geo Power: The game was originally released for the Neo Geo MVS (arcade) and AES (home console). The Neo Geo was known for its high-end graphics and sound, and Art of Fighting really pushed the system’s capabilities.
- Development Team: The game was primarily developed by a team led by Yasushi Ogasawara.
- Initial Release & Updates: The original Art of Fighting was released in 1992. It was later updated with Art of Fighting Special in 1993, adding new characters, moves, and gameplay refinements. Art of Fighting 3: The Battle Begins (1996) was a significant overhaul, moving to a sprite-scaling system and introducing a new story.
2. Gameplay Mechanics – What Made it Unique
- Spirit Gauge: This is the defining feature of Art of Fighting. Characters don’t have traditional health bars. Instead, they have a “Spirit Gauge” that represents their life force. Taking damage depletes the gauge.
- Recovery: The gauge slowly recovers over time when you’re not being hit. This encourages a more deliberate, strategic approach to combat. Rushing in recklessly will quickly leave you vulnerable.
- Desperation Moves: When the gauge is full, you can unleash powerful “Desperation Moves” (special moves that do massive damage). These are often cinematic and visually impressive.
- Two-Plane Fighting: The game features a unique two-plane system. Characters can move between the foreground and background, adding a layer of depth to positioning and strategy. This allows for dodging, jumping over opponents, and creating unexpected attack angles.
- Zooming Camera: The camera zooms in and out during fights, particularly during special moves and knockdowns, creating a dynamic and dramatic feel.
- Blocking: Blocking is crucial. You can block high and low attacks, but timing is important.
- Throwing: Throws are a key part of the game, and can be used to break an opponent’s guard.
- Generally Slower Pace: Compared to Street Fighter II, Art of Fighting has a slower, more methodical pace. It’s about spacing, timing, and capitalizing on openings.
3. Characters
The original Art of Fighting featured a roster of 10 characters, with Special adding more. Here are some of the key players:
- Terry Bogard: The protagonist, a skilled martial artist seeking revenge for his father’s death. He’s a well-rounded fighter with a strong all-around skillset. He’s become a flagship character for SNK.
- Andy Bogard: Terry’s younger brother, also a skilled fighter. He focuses on speed and agility.
- Joe Higashi: A Kyokugenryu karate practitioner and a rival to the Bogard brothers. He’s known for his powerful kicks.
- Guy: A ninja with a tragic past. He’s a fast and technical fighter.
- Ryo Sakazaki: A Kyokugenryu karate master and a rival to Joe Higashi. He’s known for his powerful and precise strikes.
- Robert Garcia: Ryo’s best friend and a Capoeira practitioner. He’s a flamboyant and unpredictable fighter.
- Yuri Sakazaki: Ryo’s younger sister, a skilled Kyokugenryu practitioner. She’s a fast and agile fighter.
- King: A mysterious and powerful fighter with a unique fighting style.
- Takuma Sakazaki: Ryo and Yuri’s father, a legendary Kyokugenryu master. (Added in Special)
- Blue Mary: A mysterious and deadly assassin. (Added in Special)
4. Art of Fighting 3: The Battle Begins – A Major Evolution
- Sprite Scaling: AoF3 introduced sprite scaling, making the characters appear larger and more detailed as they moved closer to the screen. This was a significant visual upgrade.
- New Gameplay Mechanics: The Spirit Gauge was refined, and new mechanics like “Super Special Moves” were added.
- Expanded Roster: The game featured a larger roster of characters, including new faces like Jin Chonrei and Kasumi Todoroki.
- Story Focus: AoF3 had a more developed story, focusing on the Sakazaki family and their rivalry with other martial artists.
5. Legacy & Impact
- Pioneering Features: Art of Fighting introduced several innovative features that influenced the fighting game genre, such as the Spirit Gauge and the two-plane fighting system.
- Character Popularity: Terry Bogard became one of SNK’s most iconic characters, appearing in numerous other games, including Fatal Fury, King of Fighters, and Capcom vs. SNK.
- Influence on King of Fighters: The characters and world of Art of Fighting formed the foundation for the King of Fighters series, one of the most popular and enduring fighting game franchises.
- Retro Appeal: The game remains popular among retro gaming enthusiasts, and is often included in compilations and re-releases.
- Difficulty: The game is notoriously difficult, especially the original. The slow Spirit Gauge recovery and punishing combos can be challenging for newcomers.
Where to Play Today
- SNK 40th Anniversary Collection: Includes Art of Fighting, Art of Fighting Special, and Art of Fighting 3. Available on PlayStation 4, Nintendo Switch, Xbox One, and PC.
- Arcade Archives: Art of Fighting is available on PlayStation 4 and Nintendo Switch through the Arcade Archives series.
- Emulation: Emulation is an option, but be mindful of legal considerations.
In conclusion, Art of Fighting is a historically important and influential fighting game. While it may be challenging, its unique gameplay mechanics, memorable characters, and stunning visuals make it a worthwhile experience for any fighting game fan.
Do you have any specific questions about Art of Fighting that you’d like me to answer? For example, are you interested in:
- Specific characters?
- Advanced gameplay techniques?
- The differences between the versions (original, Special, 3)?
- Its place in SNK’s history?